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1. New Dev Blog: To click or not to click, that's the pressing question - in EVE Information Portal [original thread]
Originally by: Daedalus II Edited by: Daedalus II on 25/02/2011 19:08:12 I understand where you're coming from with the shortcut system, but it just doesn't work for me. To me a shortcut affects the current selection, that's how it is ...
- by Angelica Tharax - at 2011.02.25 22:32:00
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2. [Proposal] CCP, commit to excellence. No features left behind. - in Assembly Hall [original thread]
make it so.
- by Angelica Tharax - at 2010.05.31 14:24:00
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3. First EVE Player to win Olympic Medal ? - in Out of Pod Experience [original thread]
Very awesome! Congratulations!
- by Angelica Tharax - at 2010.02.27 09:08:00
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4. [Petition] The Thor Torpedo - in Assembly Hall [original thread]
- by Angelica Tharax - at 2009.09.05 08:37:00
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5. Noobship on docking naked - in Player Features and Ideas Discussion [original thread]
Here's one simple change to the way the noobship should be given out when docking in a station without a ship: The noobship should only be given out (with the same preconditions as now) after clicking the insurance button. That would lessen DB ac...
- by Angelica Tharax - at 2009.08.25 06:02:00
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6. Supercapitals revised - in Assembly Hall [original thread]
supported
- by Angelica Tharax - at 2009.06.17 19:23:00
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7. The tycoon subgame (fulltime industrialists and small gang targets) - in Player Features and Ideas Discussion [original thread]
Of course, if you spread your mining ops over several systems, you also need to defend them. And you need to defend them from gangs in the 10-15 pilot range.
- by Angelica Tharax - at 2008.06.20 16:59:00
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8. The tycoon subgame (fulltime industrialists and small gang targets) - in Player Features and Ideas Discussion [original thread]
Now we just need to make sure that the PVPers need the industrialists for supplies just as the industrialists need the PVPers for protection to form a natural symbiosis that is the backbone of this proposal: Remove all rat bounties in nullsec,...
- by Angelica Tharax - at 2008.06.20 12:25:00
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9. The tycoon subgame (fulltime industrialists and small gang targets) - in Player Features and Ideas Discussion [original thread]
Edited by: Angelica Tharax on 20/06/2008 12:26:11 Oxigen scrubber plant - takes in CO2, produces oxigen and fertilizer. Produces both much more efficiently powerwise than installing decentral oxigen scrubbers on stations. Skygarden - ...
- by Angelica Tharax - at 2008.06.20 12:24:00
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10. The tycoon subgame (fulltime industrialists and small gang targets) - in Player Features and Ideas Discussion [original thread]
How to provide targets for small gangs - simply put the lifeblood of nullsec alliances out into the open. Create the tycoon subgame: The tycoon subgame would make the industrialist player not just the guy who sits in the belt afk mining or the alt...
- by Angelica Tharax - at 2008.06.20 12:23:00
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11. Nano fix - in Player Features and Ideas Discussion [original thread]
The basic premise is interesting- and something I've been thinking about as well. My idea was limited to warp disruption bubbles though and left out disruptors and the changes to the "fast ship" class. The Problem I see with allowing the vaga to ...
- by Angelica Tharax - at 2008.06.20 08:13:00
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12. Clear Skies - in My EVE [original thread]
This is absolutely awesome! I just have to ask - can you make one of those per month? :D This one should be featured in every EVE-Media there is. Let's just hope Valve don't mind using those characters.
- by Angelica Tharax - at 2008.05.31 17:06:00
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13. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
There should be exceptions made for the EVE graveyard and the EVE gate systems. Also, the fighter (and by extension all drones) changes mentioned above. Otherwise, nice change.
- by Angelica Tharax - at 2008.02.15 11:28:00
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14. About the boot.ini issue, new Dev Blog by Explorer - in EVE Information Portal [original thread]
The explanation is highly apprechiated. And you're right - full disclosure is the best course of action in such a situation.
- by Angelica Tharax - at 2007.12.12 07:37:00
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15. Trading - Feature Request - in Test Server Feedback [original thread]
/signed
- by Angelica Tharax - at 2007.10.04 09:09:00
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16. Way to make PvP more enjoyable for everyone. - in Player Features and Ideas Discussion [original thread]
PvP flags are not why I came to Eve. Thanks, but no thanks.
- by Angelica Tharax - at 2007.08.16 14:28:00
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17. [IDEA] New Drone: Salvager Drone - in Player Features and Ideas Discussion [original thread]
Where does this conpulsion come from to give anything new skill prereqs of V in at least a single skill? Is there simply not enough content to allow for specialisations? Is it that people inherently assume or know that their proposals would be ov...
- by Angelica Tharax - at 2007.08.15 12:31:00
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18. Non-Combatant Designation - Rules of Engagement - in Player Features and Ideas Discussion [original thread]
I really like your basic idea. While I think the repercussions part still needs some tweaking. The pariah status idea does sounds interesting. Maybe for the whole corp until repayments are made? Also, if an alliance were already harboring macro m...
- by Angelica Tharax - at 2007.08.15 12:18:00
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19. We're Sorry, Something Happened - in EVE General Discussion [original thread]
I am *so* going to use this.
- by Angelica Tharax - at 2007.08.02 09:18:00
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20. So uh...Where is Shrike's Titan Wreck? - in EVE General Discussion [original thread]
If it's too close to a stargate, place it far enough to be in another grid and simply say it's remaining inertia is making it slowly drift away from the point of death. Then you could also add a deadspace area, right? As to the numbers of wrecks,...
- by Angelica Tharax - at 2007.07.25 14:08:00
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